![]() Lands: land grant is terrible, giving away information is bad, even with manaless dredge. claim: answers efficiently grafdigger's cage, one of the most common hate, but also decent vs tormod and/or relic of progenitus. If the leyline is played in a deck such as lands, playable under Sphere/Thorn. silence: much better if you have to fight a deck featuring daze, and much better at answering multiple leylines too. ![]() If you really need an answer (local meta infested with them, and no other deck available for you), it will depend on which decks are running it. ![]() While it is doable, especially if your opponent mulled a couple of time to hit it, it is not that much. ![]() And your opponent not having a counter to answer your removal spell.There is that, and that mostly sums it up.Īlso, think that if you manage to hit both manasource and claim/silent, what are the odds you win the game with the double timewalk you just put upon yourself? And then of how good the odds are of you having both that manasource AND that enchantment removal spell in your opening 7. Think for a minute about how many manasources you'd need to reliably cast anything. ![]()
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